In Rust, the tokio's ecosystem has a fundamental crate called bytes that abstracts and helps dealing with bytes (you don't say!). I've indirectly used it a billion times and I thought that I had a good mental model of how it worked.

So, in the spirit of the "decrusting" series by the excellent Jon Gjengset, I've decided to peek behind the curtains to understand more what axum, tokio, hyper and the kind do to them bytes! The code is well written, but surprisingly complex. I understand now what it does, but I still don't fully grasp why it does some things in a certain way.

I'm ready to share with you my discoveries. I hope that you are sitting, laying or squatting comfortably. This is the first post in a small series. I'm legally required by my marketing department to remind you that you can subscribe to my low-traffic newsletter, so that you'll know when new posts are up!

A quick note before we start: this posts is based on the current bytes version 1.11.1.

What the Bytes?

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